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You’ll find the Xbox Series X|S and PS5 version of Deliver Us The Moon available from the Xbox Store and PlayStation Store right about now.
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Oh, and that PlayStation side of the gaming scene will also see a physical version rolling out with a double-sided folded poster, a reversible sleeve, a stellar set of stickers, plus a digital download of the Deliver Us The Moon EP. Stick through things and ensure the fix is actioned and you’ll find that Deliver Us The Moon, and the story itself, is interesting, if not a little predictable.It’ll be just as haunting as previous, but now, it’ll just be all that bit more ‘real’, more so if you’re PlayStation 5’d up, as that version will also come with adaptive trigger and controller speaker delights. Issues like that may mean you’ll be ready to give up on the game and it’s hard to come back from that mentality once you get there.
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Which is what I did until I learned about how to actually fix the issue. It’s unfortunate because I think I would’ve enjoyed it more without spending time attempting to play without it crashing on me. This means around a third of my time with the game was less than optimal. It greatly affected my experience with the game for the first two hours a considerable amount when you consider it only took around six to seven hours to play through. My time with Deliver Us The Moon has been tainted by the aforementioned visual settings bug.
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As soon as an update is published that deals with the default settings issue, Deliver Us The Moon will definitely qualify as a next-gen game. There are no loading screens though, and Deliver Us The Moon plays incredibly well after the fix.

Overall, though, the movement is intuitive. That might sound oddly specific, but there are a few parts where you’ll need to navigate through tunnels and it does get a bit disorienting. A couple of times I got turned around while trying to move vertically and turn at the same time. I do admire how well Deliver Us The Moon’s movement mechanics work in zero gravity environments, as well as the brief sequences where we are placed in control of a flying robot companion. Along with that, the movement feels a bit heavy and slightly sluggish, but it’s something you’ll quickly adjust to. There is no combat, although it is possible to die throughout the course of the game. Deliver Us The Moon is an adventure-puzzle game where humanity’s energy consumption has grown to an unsustainable scale. I say this because Deliver Us The Moon is a very story-driven game. Out of these three facets, the exploration and collectibles seem to be where the majority of the development’s focus has been.

The gameplay consists of exploring linear environments, gathering collectibles that provide story and context, and take in some light puzzle solving.
